


Hacking or disabling these hives limits how many of the bee drones are active, meaning you'll want to plan your targets as you progress through an area. The bee-like security cameras live together in a hive from which they'll emerge to hunt you down if you're detected by another enemy. The neatest bit discusses enemy ecosystems. It's a slightly tough watch-being entirely in Russian with less than fantastic English subtitles-but it's good to see some gameplay.

Just before that official teaser in 2020 we also saw some footage courtesy of Russian gaming service 4game who played four hours of an in-development build spanning five in-game areas, and has released a lengthy video detailing just about everything they saw. In 2020 we also got to see a quick gameplay teaser showing some of Atomic Heart's retro-tech environments and a few really huge enemies including those wild drill snakes. It starts off with the protagonist exploring a museum and clearing out less-threatening enemies before encountering a spooky mess of a boss. In summer 2020, Mundfish published a 7-minute gameplay and mini-boss fight video introducing the enemy Plyush. Mote the zipline ropes, the use of quick-time events, and the large robot enemy at the end of the video, who is presumably some sort of boss.

It gives you a glimpse at both the shooting and melee combat, as well as the weird world. Mundfish released 10 minutes of Atomic Heart gameplay in 2019. It also shows the player using a glove to defy gravity, hack electronics, and shock those killer robots. The E3 2021 trailer (opens in new tab) is particularly bizarre, featuring killer robots (and one with fruit inside its head), frozen explosions and other messing around with the laws of space and time, and a babushka who looks like she's about to beat somebody up with a soup ladle. Atomic Heart gets weirder, wilder, and prettier every time we see it. Mundfish tend to go a while between gameplay videos but when the show up they really show up. Here's all the other Atomic Heart gameplay you need to see Oh, and it'll have two endings even though the plot is linear. Somewhere between the murdering and madness is a love story, although we don't know how big a part it will play. It's your job to find out what's happened and put an end to the chaos. Robots are out of control, once-dead creatures walk again, and traps have been set to ensnare any who enter. On arrival it's clear that everything is, to put it mildly, royally fucked. You play Major Nechaev, a mentally unstable KGB special agent codenamed P-3, and the government has sent you to investigate a manufacturing facility that's fallen silent. While there is no mention of VR you never know, this could be a flagship title for PSVR 2.Robots have been mass-produced to help with agriculture, defence, timber production and simple household chores-and now they're starting to rebel. The robots are implemented with a combat program that should be activated in case of a war. Each robot was originally made to serve the needs of the Soviet industry or to help Soviet citizens in a daily life. Most of the enemies are a variety of machines produced at the Facility.
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The game world consists of huge open-world regions full of lush Soviet nature and less spacious territories of the Facility complexes with its secret underground and above-ground labs, bunkers and robotic logistics systems. The protagonist of the game, a Soviet Special Duty KGB officer, ends up at one of the Complexes of the Facility 3826 during a massive robot control system malfunction. Technical revolution has already occurred, robots, the Internet, holograms have already been invented, but all these innovations are immersed in the atmosphere of communism, imperialism and confrontation with the West. The story is about all the things that could have happened in the reality of the USSR but didn’t.
